Available to: Academic Elite and Elite Militia
There is a great call for teachers in the border towns and farming villages in and around Cardania. Few competent teachers exist and even fewer towns and villages can afford to pay them what they are worth.(NEW) Teach: This is the ability to impart knowledge or skill in a particular field of study or task. Teaching progress is checked once a month. A Teacher can also tutor a group of students equal to less than on quarter of the teachers [(IQ+ME)/2] after hours on one subject per pupil. Base 10%; +5% per level
Core Skill: Teach (+20%)
Other Skills: Choose 2 skills from any category (+20%); Choose 4 skills from any category (+15%)
TEACHING MODIFIERS
May never teach a skill above teachers skill level
Penalties: -5% per point of student's IQ below 9
Penalties: -5% when instructing number of students greater than teachers [(IQ+ME)/2]
Penalties: -15% when instructing number of students more than double teachers [(IQ+ME)/2]
Bonuses: +2% per student's IQ point above 14
Bonuses: +5% instruction books
Bonuses: +5% proper facilities (School, Lab, Gym, etc.)
Bonuses: +10% per month of additional tutoring (at least once a week)
Bonuses: +10% if student has related skill at more than double new skills %(Basic Mechanics, Basic Math, etc...)
Bonuses: +10% when instructing number of students equal to less than half of teachers [(IQ+ME)/2]
INSTRUCTION TIME
Time: 2 months per 10% up to Skills Base %
Time: 3 months per 10% past base and up to Teacher's Skill % in subject (Teacher may never teach students more than they know).
Time: 6 months for Physical Skills (After two months of training sessions have been successfully completed, skill modifiers will be at 1/2 (round down))
Time: 4 months Hand to Hand: Basic
Time: 6 months Hand to Hand: Expert (Requires and replaces: HtH: Basic)
Time: 8 months Hand to Hand: Martial Arts (Requires and replaces: HtH: Basic)
Time: 6 months Hand to Hand: Bull Fight
NOTE: loose all previous HtH bonuses after learning new HtH skill.
TEACHING WEAPON PROFICIENCIES
Instructor must have at least three levels of experience in the weapon. Two successful teaching checks must be made: First successful check will negate non-proficiency modifiers while using this weapon; Second successful check will give the student first level proficiency in the weapon.
Time: Base of three 6-day weeks(4 hours per day)
Penalty: -5% / 3 days removed from training
Penalties: -5% when instructing number of students greater than teachers [(IQ+ME)/2]
Penalties: -15% when instructing number of students more than double teachers [(IQ+ME)/2]
Bonuses: +5% / 3 days added to training
Bonuses: +10% when instructing number of students equal to less than half of teachers [(IQ+ME)/2]
Example: Bob (IQ 14; ME 15) is teaching chemistry to a class of 30 students in an old school house with a chemistry lab and chemistry books. Bob has the Basic Chemistry skill at 60%, and Teaching skill at 34%.
Starting out, it will take Bob 10 months to instruct the students to the base skill level(50%). At the end of each month of teaching the class he will need to roll a teaching check for each student with a base check of -5% (Class size is more than double the average of Bob's IQ and ME (14.5), but has access to a chemistry lab and books (-15%+5%+5%)). However, students with IQ's lower than 9 will be at -5% per point below 9. So to successfully teach Johnny, with an IQ of 6 (-15%), Bob would need to succeed a Teaching skill roll of 14% (34%-5%-15%).
Bob could try to tutor Johnny (+10% per month) after school which would allow for a skill roll of 24%.
Failure would mean that Johnny would not gain the 10% for Chemistry skill these two months, and would have to suffer through two more months of instruction to make it up. Some instructors will dismiss students they deem unteachable.
Tuesday, April 24, 2007
Teacher/Instructor
Posted by Matt at 2:21 PM
Labels: apprenticeship, under construction
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