Tuesday, February 06, 2007

Psionic Combat Training

For use with AtB: Mutants in Orbit

This is an advanced form of psionic combat training taught to those with psionic powers and who do not wish to partake in brutish physical combat. This skill cannot be taken in conjunction with any Hand to Hand combat skill. All bonuses are cumulative.

1: Starts with four psionic attacks/actions per melee; +2 initiative (precognitive reflex).
2: +2 to parry and dodge (precognitive reflex).
3: +2 to save vs. psionic attack; +1 initiative (precognitive reflex).
4: +1 psionic attack/action per melee round.
5: Gains Mind Block Auto-Defence (See Heroes Unlimited).
6: On unmodified roll of 1, 2, or 3 to save vs. psionics, opponent takes double damage or doubled duration (attackers choice).
7: Psionic abilities range increase by half.
8: Psionic assisted leap (double leaping and jumping distance).
9: +1 psionic attack/action per melee round; +3 damage to psionic attacks.
10: Gains Group Mind Block (See Heroes Unlimited).
11: Gains Mental Stun (See Heroes Unlimited, Minor Super Ability)
12: +2 to parry and dodge; +1 initiative (precognitive reflex).
13: Psionic abilities range doubles.
14: +2 psionic attack/action per melee round.
15: Ascendant: character becomes a being of pure astral energy.

Note: This is a work-in-progress and has not been play tested. Use at your own risk and only with your GM's approval. I doubt this would work well with the Animal Psionics or in any After the Bomb setting other than Mutants in Orbit, as it allows for mutant animals to have human psioincs.