Thursday, August 24, 2006

Cardanian Sheriff's Apprenticeship

The activities of the Cardanian Sheriffs consist primarily of making criminal and special investigations; apprehending wanted felons; suppressing major disturbances; the protection of life and property; and rendering assistance to local law officials in suppressing crime and violence.

The Cardanian Sheriffs will, through investigation and close personal contact with militia, and city law agencies, be responsible for the gathering and dissemination of criminal intelligence pertaining to all facets of organized crime. The Cardanian Sheriffs joins with all other enforcement agencies in the suppression of the same.

Operating under orders from the Elite Milita command, suppress all criminal activity in any given area, when it is apparent that the local officials are unwilling or unable to maintain law and order.

Upon the request or order of a judge of a court of record, serve as officers of the court and assist in the maintenance of decorum, the protection of life, and the preservation of property during any judicial proceeding.

When called upon, provide protection for elected officials at public functions and at any other time or place when directed to do so by a superior officer.

Assist the President's Protective Detail in providing security for the Cardanian President during his/her official travel throughout the country, as well as other dignitaries.


Chain of Command / Locations
Senior Captain (Chief), Assistant Chief, a Headquarters Staff Captain, six field captains and seven lieutenants. The force is organized into six companies, "A" through "F". A captain, lieutenant and from two to four Sheriffs are located at each of the six Company Headquarters. The six field Headquarters offices are located in Smoketown, "Company A"; Innsmouth, "Company B"; Queens Point, "Company C"; Patux, "Company D"; Mico, "Company E"; Dover, "Company F". Other Sheriffs are stationed in various towns and outposts in and beyond Cardanias borders, with each Sheriff having responsibility for a minimum of two to three townships. [click here for county map]


Core Skills: Tracking(+10%), Literacy(+5%), Writing(+5%), Wilderness Survival(+20%), Intelligence(+9%), Interrogation(+5%), Detect Ambush(+10%), Detect Concealment/Traps(+10%), Streetwise(+5%), Tailing(+10%), Hand-to-Hand: Basic, Wrestling

Military Skills: Choose one from: Camouflage, Demolitions Disposal, Surveillance Systems

Physical Skills: Choose two (may learn HtH: Expert or Bull Fight at the cost of two skills)

Pilot Skills: Chose two from: Airplane*, Automobile/Car, Boating, Helicopter*, Military Vehicles, Motorcycle, Truck (* Airplane and Helicopter cost two skills)

W.P.: Choose two Ancient W.P., Choose one Modern W.P.* (*Heavy and Energy Weapons not included)

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