Wednesday, November 14, 2007

That's One Big Croc!

The Last Darkness wrote:

So im creating a character/possible NPC mildly inspired by the greatly feared and dreaded "Gustave" Crocodile.
I rolled up Mutant Crocodile, Guerilla Fighter.
Now I sold attributes for bio e ending with a speed of 8.
At character finesh I was size lvl 20 which has me have to reduce speed by -10.

Im not sure how to interpret this, would spd go into the negative, remain at least one or is 3 the minimum you can go?
Im hoping to improve this with proper skills like running but im stuck on this issue as ill either be at -2 Spd, 1 Spd, or 3 Spd before I take skills.
Any advice would be helpful or better yet a Cannon Ruleing

I'd say that the character has become too big and is now "physically disabled". So unless you can get your speed (Spd) to 1 or better through skills, I'd say you need to reevaluate how you build your character unless you want him to move around in a Mac truck sized wheelchair.

However, if Darkness spends his BIO-E wisely he can still create a powerhouse of a character with a Speed that's greater than zero. Let's take a look:

Crocodiles start with 30 BIO-E and a Size Level of 15, and Darkness wants a Guerrilla Fighter that's a size level of 20, still able to walk around on it's own power, and probably trick it out a bit to be one mean mother [Shut yo' mouth!]...

First we will increase it's Size Level by 5 to 20. (-10 Spd) which costs a total of 25 BIO-E (Totals: Spd Bonus -10 / Remaining BIO-E = 5)

Next we take "Really Big & Slow" for some bonus BIO-E but at a cost of -6 Spd. (Totals: Spd Bonus -16 / Remaining BIO-E = 15)

Luckily the Guerrilla Fighter background comes with +2 Spd and +10 BIO-E. (Totals: Spd Bonus -14 / Remaining BIO-E = 25)

We are still hampered with a sizable Speed deficiency, but if you spend 10 BIO-E for Extra Speed you can pick up a whopping 17 to 27 [+(2D6+15)] Spd to counteract our handicapped speed. (Totals: Spd Bonus 3 to 13 / Remaining BIO-E = 15)

Now we can boost that a bit more if we spend 5 more BIO-E to pick up Alligator Quick Run which not only gives you a +4 to Speed but allows you to DOUBLE your normal speed for "quick dashes" up to 200 feet! (Totals: Spd Bonus 7 to 17 / Remaining BIO-E = 10)

So this, at best, would leave you with a Spd modifier of +7 to 17 and 10 BIO-E to spend on Natural Weapons, Animal Powers, or Psionics before you even start taking vestigial traits.

Now if you want to buy the best Teeth, Natural Armor, and Strength it will cost you another 55 BIO-E, in which case you would need to pass on the Quick Run power (which still leaves you with a positive Spd modifier) and take all the Vestigial Traits (15 + 40 = 55 BIO-E).

Hope that helps anyone else who might be interested in building big characters.

1 comment:

Anonymous said...

Actualy ended up rather well,
Final break down is as follows.
IQ8,MA13,ME10,PS50,PP21,PE30,PB11,SPD19.
HP36,SDC184. took powers 2d4 teeth,heavy armor,beastly strength,predator burst and hold breath. Vestigial traits,reptile brain,carnivore,colorblind, nocturnal.

Came out with a rather intresting character that most of his bonuses on land are rather dull but gets some decent ones in water. Water Ambush Attack=Predator burst is devastating. Strangely though character came out to be 12 and half feet tall witha tail thats 6 and a half feet long and 2,500 pounds. The main inspiration for this character the REAL Gustave in africa is actualy bigger!