(Game Setting Idea, Work in Progress)
In the beginning there was life, until humanity tore the heavens and earth asunder.
On the first day, fire rained from the sky as humanities folly was cast from the heavens.
On the second day, the waters turned to acid and burned all it touched.
On the third day, the earth opened and swallowed the cities that held up the sky.
On the fourth day, nuclear fire and thunder rolled across the globe.
On the fifth day, silence fell across the lands.
On the sixth day, the Gods of the Apocalypse were born.
The idea of this setting is a darker and grittier blend of After the Bomb and Heroes Unlimited. In the aftermath of numerous apocalyptic events, which have taken place over the span of decades, humans and 'beasts' with super-powers have risen to command those who survived. These 'gods' are opposed by heroic survivors who have salvaged the remnants of humanities folly, the only things that can stand against these Gods of the Apocalypse.
Who are the Gods of the Apocalypse?
A few people, creatures, and tech(?) were touched by something that was unleashed in the calamitous events of the last days, giving them remarkable preternatural abilities. All of these new gods fight among themselves to claim dominion over humanity, either to subjugate or to protect. Most fight alone, while a few have allied to form new pantheons.
Who stands against the gods?
In the ruins of the old world can be found the folly of humanity; great weapons and technology that can be as powerful as the new gods that seek to claim rule of humanity.
Who are the Players?
The players may choose to play as gods of the apocalypse, or as humans who stand against the gods; to subjugate the survivors or to protect them.
Showing posts with label setting. Show all posts
Showing posts with label setting. Show all posts
Friday, May 10, 2019
Gods of the Apocalypse (Heroes Unlimited in After the Bomb)
Posted by
Krydoza
at
9:41 AM
0
comments
Labels: adventure, setting, under construction
Wednesday, June 13, 2018
The Things They Left Behind
HU/AtB Post-Human Setting
While poking at an AtB scenario I've been working on-and-off on for a few years (The Things We Leave Behind), I had the idea of turning the underlying theme into a game setting. The following is the skeleton I've come up with.
Fantasy like post-human world where lifted species and AI creations (Player Characters) struggle to survive against the monsters (sentient machines and genetically engineered organisms) that “those who left” (humanity) left behind. Some of these monsters are discarded tools, while others were meant to heal the world of the damage their forebears had wrought upon the Earth by tearing down the cities and buried infrastructures humanity had now abandoned, as well as repair the damage to the ecosystem. Unfortunately, the lifted species and AI have started to move into the old cities and to reclaim the infrastructures as they try to claim the Earth as theirs, and so now have to fight the things “they” left behind.
The characters will need to defend against the beasts that want to destroy the areas they are trying to rebuild, as well as old tools that had been discarded and just want a place to rest peacefully. They will be sent to areas to scavenge and salvage the means to protect and grow the new civilizations populated by them, “the things ‘they’ left behind”. They will occasionally stumble upon some who worship "those who left" as gods and the things they left behind as their angels and demons doing their gods work.
Who will survive the things they left behind?
Who will dominate the things they left behind?
Who will defeat the things they left behind?
Who will control the things they left behind?
Who will be consumed by the things they left behind?
Will they return... for the things they left behind?
While poking at an AtB scenario I've been working on-and-off on for a few years (The Things We Leave Behind), I had the idea of turning the underlying theme into a game setting. The following is the skeleton I've come up with.
Fantasy like post-human world where lifted species and AI creations (Player Characters) struggle to survive against the monsters (sentient machines and genetically engineered organisms) that “those who left” (humanity) left behind. Some of these monsters are discarded tools, while others were meant to heal the world of the damage their forebears had wrought upon the Earth by tearing down the cities and buried infrastructures humanity had now abandoned, as well as repair the damage to the ecosystem. Unfortunately, the lifted species and AI have started to move into the old cities and to reclaim the infrastructures as they try to claim the Earth as theirs, and so now have to fight the things “they” left behind.
The characters will need to defend against the beasts that want to destroy the areas they are trying to rebuild, as well as old tools that had been discarded and just want a place to rest peacefully. They will be sent to areas to scavenge and salvage the means to protect and grow the new civilizations populated by them, “the things ‘they’ left behind”. They will occasionally stumble upon some who worship "those who left" as gods and the things they left behind as their angels and demons doing their gods work.
Who will survive the things they left behind?
Who will dominate the things they left behind?
Who will defeat the things they left behind?
Who will control the things they left behind?
Who will be consumed by the things they left behind?
Will they return... for the things they left behind?
Posted by
Krydoza
at
9:26 PM
0
comments
Labels: adventure, setting, under construction
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