Wednesday, October 18, 2006

Guargoyle

In the late 2040's several biotech companies began to create new creatures to supplement their human security forces. It was around this time that increasingly violent anti-eugenics groups were attacking EGG manufacturers and bioengineering facilities. Since regular human guards were not very effective, companies chose to grow something a little more... intimidating. The Guargoyles were one of the more popular choices, and were individually grown with inbred loyalty and obedience to their host corporation. Guargoyle intelegence was designed to be slightly higher than a domesticated dog, but less than that of a primate, which made them quite easy to train.


In the world of After the Bomb, these creatures have changed very little, and through the past several generations they still contain their inbred loyalty and obedience toward anyone seen as a member of their original sponsor.

Most guargoyles maintain a den or camp within five miles of their sponsors building or ruins with a usual population of 12 to 20 with a social structure similar to that of a pack of wolves with the strongest acting as pack leader.

However, some have had to find new grounds as their original sponsor facilities were wiped out in the Big Death, or by marauders in the aftermath. These 'ronin guargoyles' will usually find a new place to guard and protect, or may even be found serving a new master in a wilderness fortress.

Attributes: IQ 2D4,ME 2D4,PS 5D6*,PE 5D6,PP 5D6,Spd. 3D6
*Minimum PS is 20
Size Level: 13 (Medium)
Height: 6-7ft tall
Weight: 300-350lbs
Average Life Span: 15 years
Natural Body AR: 11
S.D.C.: 80
Hit Points: 2D4x10
Horror Factor: 15
Psionics: Presence Sense**, Mind Block
**see Beyond the Supernatural or Heroes Unlimited for a full description.
Natural Abilities: Crushing Strength, Basic Flight, Glide, Color Blind, Night vision, Ultraviolet Vision, Advanced Hearing, Feline Leaping, Predator Burst
Vestigial Traits: Obedience***, Protection***, Loyalty***, Vestigial Horns (1D6 Dmg)
***Limited to anyone wearing their sponsors uniform or announcing a password.
Attacks Per Melee: 5
Damage: Claws 2D4, Talons 2D6, Bite 2D6, Flying Tackle 3D6 (counts as two attacks)
Bonuses: In addition to physical bonuses, +2 Initiative, +2 Dodge in flight, +1 vs. Psionic Attacks.

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