Monday, May 11, 2015

Traits and Flaws

I've been toying with the idea of adding some form of "Traits and Flaws" system to my games, and this is the preliminary list of what would be available.  Still not sure how to integrate it into the game, if all players would get a standard pool of points to balance the purchase, or tie it to the Bio-E system.

This is still a work in progress, I'm just posting it for comments or for others to run with.

Addiction - The character has an addiction to a benign or harmful substance, which will cause the character distress if they are unable to acquire it.

Adverse Reaction - Whenever the character is exposed to a trigger (object, food, pollen, sound, etc), the character experiences an adverse reaction of some sort.

Age - Character got either an early or late start on the road to adventure.  Either way, people (their teammate are no exception) rarely take them seriously due to their age.

Amputated - One or more of the character’s limbs has been amputated for some reason.  This may be compensated for with a prosthetic limb, but it is always an issue.  NOTE: Bionic or Biotech limb replacements negate this flaw unless they are also flawed in some way.

Awkward, Physically - The character has a tendency to trip over their own feet, roots, rocks, power cords, etc.  This can also note that the character has a difficult time due to their physical size.

Awkward, Socially - Try as they might, the character just doesn't mingle well in social settings.

Conditional - The character has an ability or power that can only be used/activated when certain conditions are met.

Cursed - A darkness follows the character wherever they go.  Whenever something good happens to the character, it is always offset by something equally bad or much worse.

Easily Distracted - The character is easily...SQUIRREL!

Distinctive - The character has a something that sets them apart for the crowd: a booming voice, a birthmark, fur markings, etc.  Regardless, the character does not have the ability to blend in. (Prowl penalty)

Hair Trigger - It doesn't take much to set this character off.  Anger management is not in their vocabulary.

Halfbreed - The character is a genetically engineered cross of two species that is prominently displayed in their appearance, and causes the character to be shunned and/or discriminated against.

Hidden Past - The character’s past has been deliberately hidden or obscured from them by agencies unknown, and they may feel compelled to uncover the truth.  This may easily be tied with the Cursed, Nemesis and/or Obsessed/Seeker traits.

Hunted - There is a price on the character’s head.  Wanted Dead or Alive.  This differs from Nemesis in that it is normally impersonal, and the hunter is only interested in the reward.

Impaired Sense(s) - One of the character’s senses (sight, hearing, taste, touch, smell) is impaired somehow, requiring some sort of aid (if possible) to compensate for.  Alternatively, the character’s sense(s) may be so heightened, that their use impairs them.

Indebted - The character owes someone something that is difficult to impossible to repay, and they are constantly reminded of this fact.

Infested (rename?) - The character’s body is home to one or more colonies to nanites allowing them to purchase a number of Embedded Nanotech Systems. (I’m planning on this as a future project)

Mute - The character does not talk.  This doesn't mean that the character cannot talk, it’s just that they do not talk.  Character must be able to talk (speach partial or full) to take this flaw.

Nemesis - Someone for some reason has a rivalry with the character and is constantly interfering in the character’s affairs.  This may result in numerous confrontations, but will always lead to one ultimate showdown.  This flaw differs from Hunted in that this is based on a personal vendetta.

Obsessed/Seeker - The character is obsessed with the acquisition of a difficult to impossible to acquire object, person, location, or knowledge.

OCD - Not to be confused with the Obsessed/Seeker flaw, this character is obsessed with, or compelled to perform an act as to deal with anxiety, or to keep their perpetual anxiety in check.  If the character is unable to perform their rituals, things can get very unpleasant.  This flaw can be placed in check with the proper pharmaceuticals and/or therapy.

Phobia - The character’s has an irrational fear or dislike for a specific thing or group of things: dogs, dolls, heights, water, etc.

Prodigy - Amazingly, this character is a prodigy when it comes to a particular skill. That skill is automatically set to 80% and increases at +5%/level past the first, and may exceed 98%.  Weapon Proficiencies are treated as starting at level 5.

Shadowy Past - The character has a secret from their past that haunts them, and -- if it were to ever come to light -- would most likely destroy them or cause them no end of anguish.  This flaw cannot be tied to the Hidden Past trait as this flaw requires the character to know what is haunting them.

Significant Other - The character has an attachment to someone that they hold over all other considerations.  This could lead to severe complications if anything were to happen to their significant other.

Stalked - The character has one or more people who hang on everything the character does and says.  These fans will track the character’s exploits to the point of following them wherever they go, and even “taking souvenirs” when they get a chance.

Talented - This character just “gets it” when it comes to a certain subject.  Choose one skill group and those skills progress at 1.5 times as fast.

Trigger - There is something specific that will enrage this character.  Once this trigger has been tripped, the character will last out at the offender.

Unskilled - Try as they might, the character has a hard time getting the hang of things.  Skills progress at half the usual advancement rate.  This may be taken in conjunction with Prodigy.

Vulnerability - The character has an Achilles Heel, a weakness that can be either physical or psychological that can be exploited in combat.

Friday, April 24, 2015

Road Hog Character Background

Description: The Road Hogs are the biker gang that took control of all of the other northern biker gangs ("Join or Die") and now controls the western portion of what was Oregon State.  The character most likely joined the Road Hogs either as a matter of survival (once member of another gang), or in the quest for power and respect.  Anyone who leaves the Road Hogs will have a bounty placed on them that any Road Hog will gladly attempt to collect.
Apprenticeship: None (Road Hogs would rather force villagers to do the work)
Primary Skills: Mechanics: Basic, Wilderness Survival, four Physical Skills, three Weapon Proficiencies, two Pilot Skills
Secondary Skills: Select any five
Special Bonuses: +20 SDC, +2 PS, +2 PE
Money: 2D6 times 100 New Americorp Dollars
Equipment: Basic clothing and Road Hog leathers, two good quality weapons, and a vehicle worth $12,000
Relatives & Connections: The Road Hogs are a brotherhood of bikers and road warriors, and will have a 30% chance to recognize another 'Hog' not displaying their colors.  The motto "Join or Die" also carries with it the expectation that one is a Road Hog until they die, and they do not appreciate anyone who tries to leave the fold.

Ellizabeth 'Sparky' Shawll - Mutant Mulefoot/Choctaw Hog (Swine)

Alignment: Aberrant
Attributes: IQ: 16   ME: 13   MA: 11   PS: 24   PP: 12   PE: 12   PB: 7   Spd: 35
Age: 22    Gender: Female
Size Level: 10   Weight: 236lbs   Height: 6ft 4inches
Hit Points: 19   SDC: 57
Body Armor: Plastic Plate Armor   AR: 13   SDC: 80
Disposition: Distant, Aloof
Human Features: Hands: Partial   Biped: Full   Looks: Partial   Speech: Full
Animal Powers: Advanced Vision, Beastly Strength, Extraordinary Speed, Predator Burst (NOTE: cannot pull punch during predator burst)
Animal Psionics: Detect Psionics, Natural Mechanical Genius
Natural Weapons: Tusks (2D4 Damage), Hooves (2D6+9 Damage)
Level of Experience: 2nd Level
Occupation: Road Hog Lieutenant
Skills of Note:  Wilderness Survival 57%, First Aid 57%, Interrogation 52%, Athletics, Wrestling, HtH Expert, WP Shotgun, WP Sword, WP Blunt
Attacks Per Melee: 4 (Predator Burst: 6/5/4)
Bonuses: +2 Initiative on first melee round, +2 extra attacks on the first melee round, +1 extra attack on the second round, +2 Pull Punch, +3 Roll with Punch/Impact, +3 Parry, +3 Dodge, +1 Strike with Sword, +2 Parry with Sword, +1 Strike with Blunt, +1 Parry with Blunt, +9 Melee Damage (PS Bonus), -15% Prowl on hard surface
Personal Profile: Sparky has a personal vendetta against anyone with psionics, targeting them first in a fight using her silver plated bastard sword.  If she detects a fellow Road Hog with these powers, she won't blindly attack them, but she won't trust them either. Her main goal is to ascend to the leadership of the Road Hogs.  She currently commands a group of eight Road Hogs (5 motorcycles, 2 trucks, 1 RV) that patrols Route 99 from Weed to Roseburg.
Special Weapons: Shod Hooves (2D6+10 Damage), Silver Plated Bastard Sword (2D6+11 Damage)
Special Vehicle: Beth's motorcycle is held together only due to her Natural Mechanical Genius power.  She will refuse to let anyone near her bike for any reason; anyone who violates this will feel her wrath.

Ominus Rex - Mutant Wild Boar

Alignment: Anarchist
Attributes: IQ: 13   ME: 6   MA: 6   PS: 34   PP: 5   PE: 22   PB: 4   Spd: 7
Age: 25 Gender: Male
Size Level: 13   Weight: 410lbs   Height: 7ft 4inches
Hit Points: 31   SDC: 80
Body Armor: Plate and Mail Armor   AR: 15   SDC: 80
Disposition: Focused, Brutal
Human Features: Hands: Partial   Biped: Full   Looks: None   Speech: None
Animal Powers: Beastly Strength
Animal Psionics: None
Level of Experience: 2nd Level
Occupation: Road Hog Brute; Lieutenant.
Skills of Note: Wilderness Survival 55%, Detect Ambush 40%, Tailing 40%, Boxing, Wrestling, HtH: Basic, WP Blunt, WP Chain, WP Targeting, Pilot Special(Custom Quad ATV)
Attacks Per Melee: 5
Bonuses: +5 Parry, +5 Dodge, +5 Roll with Punch/Impact, +2 Pull Punch, +19 Melee Damage (PS Bonus), Automatic KO on Natural 20 (1D6 Melee Rounds), Pin/Incapacitate on 18-20, Crush/Squeeze 1D4+19 Damage, Body Tackle/Body Block 1D4+19 Damage (Target must Dodge or Parry to avoid being knocked down), +1 Strike and Parry w/ Blunt, +1 Strike w/ Chain, +1 Strike w/ Thrown Object, +4 save vs. poison.
Personal Profile: Ominus was raised by the Road Hogs from a very young age after his family was wiped out after a biker firefight demolished their farm. Already a large child, Ominus grew to be a terrifyingly large size as an adult, helped make him a handy method of terrorizing local villages and travellers. He has learned to communicate with his comrades through grunts, barks, hollers, and rough sign language. In combat, he is very focused, and will continue a fight until his opponent is incapacitated, dead, or is called off by a superior ranking Road Hog. He has also been known to use his fellow bikers bikes as weapons in combat; throwing them or clubbing opponents with them. Ominus is in charge of a group of five Road Hogs (three on bikes, two in a truck) that roam the southern portion of the Road Hog territory near village of Dorris near the old California/Oregon border on Highway 97 (considered a back road in Road Hogs). Their main encampment is at the Cal Ore Cafe located just north of town.
Special Weapons: Ominus wears a heavy 6ft long spiked chain wrapped around each forearm, which he can remove to use as a weapon (2D4+19 Damage). He is also carries around a 5ft club with a chunk of concrete at the end (2D6+19 Damage).
Special Vehicle: Ominus gets around in one of two ways. First is being hauled around in the back of a large truck, and second is on a customized Quad ATV.

Monday, April 20, 2015

Generic Low Level Swine Road Hog Thug

These thugs typically travel in groups of 2 to 5. It is rare to catch one on his/her own.

Alignment: Typically 5% Unprincipled; 30% Anarchist; 25% Miscreant; 30% Aberrant; or 10% Diabolic
Disposition: Arrogant, belligerent, and unpleasant towards any non-Road Hog
Size Level: 11    SDC: 55    Hit Points: 17
Body Armor: Studded Leather Armor   AR: 12   SDC: 28+1D10
Attributes: IQ 11, ME 9, MA 11, PS 19, PP 8, PE 12, PB 9, Spd 11
Animal Type: Mutant Swine, Pig
Human Features: Hands: Full, Biped: Full, Speech: Full, Looks: None or Partial
Age: 15+1D8    Weight: 230lbs
Powers: None
Psionics: None
Level of Experience: 1st or 2nd Level
Level of Education: None, typically illiterate. Most Road Hogs initiates are only interested in how to fire a weapon and ride a motorcycle. Beyond that, individual Road Hogs are on their own in learning a profession or anything that would be considered academic.
Skills of Note: Pilot Motorcycle or Truck 64%, Vehicle Weapon Systems 50%, HtH: Basic, WP Blunt, Plus two Weapon Proficiencies of Choice: Knife, Chain, Pistol, or Shotgun
Attacks Per Melee: 4
Melee Combat Bonuses: +1 to Strike, +4 Damage, +2 Parry, +1 Dodge, +2 Roll with Punch/Fall/Impact
Standard Issue Weapons: (Choose Two) Knife (1D6 Dmg), Chain (2D4 Dmg), 9mm Pistol (3D6 Dmg), 12 Gauge Shotgun (3D6 Dmg Buckshot)