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Thursday, June 28, 2018
Creating Interactive Text Adventures
Posted by Matt at 7:54 AM 0 comments
Wednesday, June 13, 2018
The Things They Left Behind
HU/AtB Post-Human Setting
While poking at an AtB scenario I've been working on-and-off on for a few years (The Things We Leave Behind), I had the idea of turning the underlying theme into a game setting. The following is the skeleton I've come up with.
Fantasy like post-human world where lifted species and AI creations (Player Characters) struggle to survive against the monsters (sentient machines and genetically engineered organisms) that “those who left” (humanity) left behind. Some of these monsters are discarded tools, while others were meant to heal the world of the damage their forebears had wrought upon the Earth by tearing down the cities and buried infrastructures humanity had now abandoned, as well as repair the damage to the ecosystem. Unfortunately, the lifted species and AI have started to move into the old cities and to reclaim the infrastructures as they try to claim the Earth as theirs, and so now have to fight the things “they” left behind.
The characters will need to defend against the beasts that want to destroy the areas they are trying to rebuild, as well as old tools that had been discarded and just want a place to rest peacefully. They will be sent to areas to scavenge and salvage the means to protect and grow the new civilizations populated by them, “the things ‘they’ left behind”. They will occasionally stumble upon some who worship "those who left" as gods and the things they left behind as their angels and demons doing their gods work.
Who will survive the things they left behind?
Who will dominate the things they left behind?
Who will defeat the things they left behind?
Who will control the things they left behind?
Who will be consumed by the things they left behind?
Will they return... for the things they left behind?
While poking at an AtB scenario I've been working on-and-off on for a few years (The Things We Leave Behind), I had the idea of turning the underlying theme into a game setting. The following is the skeleton I've come up with.
Fantasy like post-human world where lifted species and AI creations (Player Characters) struggle to survive against the monsters (sentient machines and genetically engineered organisms) that “those who left” (humanity) left behind. Some of these monsters are discarded tools, while others were meant to heal the world of the damage their forebears had wrought upon the Earth by tearing down the cities and buried infrastructures humanity had now abandoned, as well as repair the damage to the ecosystem. Unfortunately, the lifted species and AI have started to move into the old cities and to reclaim the infrastructures as they try to claim the Earth as theirs, and so now have to fight the things “they” left behind.
The characters will need to defend against the beasts that want to destroy the areas they are trying to rebuild, as well as old tools that had been discarded and just want a place to rest peacefully. They will be sent to areas to scavenge and salvage the means to protect and grow the new civilizations populated by them, “the things ‘they’ left behind”. They will occasionally stumble upon some who worship "those who left" as gods and the things they left behind as their angels and demons doing their gods work.
Who will survive the things they left behind?
Who will dominate the things they left behind?
Who will defeat the things they left behind?
Who will control the things they left behind?
Who will be consumed by the things they left behind?
Will they return... for the things they left behind?
Posted by Matt at 9:26 PM 0 comments
Labels: adventure, setting, under construction
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