Tuesday, April 01, 2014

2nd Edition After the Bomb Origin

In the original After the Bomb game supplement for TMNT:AOS and Heroes Unlimited, the background for the setting was that radiation and fallout from a nuclear war was what killed off the majority of the human race and created the mutations that led to the rise of mutant animals.  Typical for a setting that was created in the 80s.

In 2nd Edition, the setting was moved from the 80's to a period somewhere in the middle of the 21st Century where bio-tech is as commonplace as home computers and smartphones.  Now, instead of the animal mutations and human death being caused by nuclear armageddon, a genetic plague is to blame.  There is still nuclear armageddon, but it's more responsible to the collapse of what little society was left behind.

Today, I found the attached video which describes how gene therapy today could be used to mess with genetics.  Just imagine if someone were to patch something like this onto a flu virus and loosed it on the world.


Tuesday, April 02, 2013

Transdimensional TMNT Article on TOR.com

Transdimensional TMNT is Turtles Turned to 11 with Dinosaurs

"Transdimensional Teenage Mutant Ninja Turtles may very well be the greatest role-playing game sourcebook of all time. I’m not even being slightly hyperbolic. It is a book that talks about everything from dinosaurs to time travel, from wizards to parallel dimensions."

Read More...


Sunday, February 17, 2013

Panda Style Choy-Li-Fut Martial Arts

HtH: Panda Style Choy-Li-Fut Martial Arts

Special Attacks/Skills: Overhead Fore-Knuckle Fist (-4 to Strike; 1D10 Damage); Uppercut (1D8 Damage); Roundhouse Strike (No Parries can be used by attacker during this strike, 1D10 Damage); Panda Stance (Cannot Retreat or Dodge, attacks limited to Overhead Fore-Knuckle Fist and Roundhouse Strikes; Bonuses: +2 Parry and Strike, +1 Initiative)

Lvl 1: 3 Attack/Actions per Melee; +2 Strike
Lvl 2: +3 Parry & Dodge; +2 Roll w/ Punch, Fall, or Impact
Lvl 3: +2 additional Attack/Actions per Melee; Kick 2D4 damage
Lvl 4: +1 Initiative; +4 Damage
Lvl 5: Jump Kick (Critical Strike); +1 Roll w/ Punch, Fall, or Impact
Lvl 6: +1 additional Attack/Actions per Melee; Critical Strike on natural 18, 19, 20
Lvl 7: + 2 Disarm; Leap Attack (Critical Strike)
Lvl 8: +1 Roll w/ Punch, Fall, or Impact
Lvl 9: +1 additional Attack/Actions per Melee; +2 Damage
Lvl 10: +1 to Strike
Lvl 11: +2 Damage; +1 Roll w/ Punch, Fall, or Impact
Lvl 12: Death Blow on a Natural 19 or 20
Lvl 13: +1 additional Attack/Actions per Melee
Lvl 14: +2 Damage
Lvl 15: +2 to Strike

Friday, February 01, 2013

Hand To Hand: Feline (by Mephisto)

Interested in adding a little spice to your feline characters?  I found a posting at "The Black Vault" that details Hand to Hand combat rules for Feline fighting.

http://wiki.thedeificnmi.com/index.php?title=Hand_To_Hand:_Feline


Saturday, November 03, 2012

This is the new TMNT cartoon?

Seriously?